Thank you :D yeah I’m so happy with how it turned out, this was my first project in Godot and I’m definitely not planning on going back to unity any time soon. the majority of development just took place on a tiny plane with 2 trees on it, just making the game systems in a controlled environment
made the map itself quite late in the jam, then we dragged a few trees on there and it was like oh this is starting to resemble a game now lol
ig our source of productivity was communicating as much as possible, and greyboxing a lot to begin with so we could develop the game mechanics as soon as possible instead of relying on assets early on.
sry if i’m rambling, your game is super polished, and in only 48 hours too is crazy ! what did you use to make Boom Town?
edit: i’m daft it says Unity in the web build x_x you should maybe give godot a try if you haven’t already, I avoided it before because I thought you had to use GDScript but it also supports using C# instead :D