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(+1)

An intro cutscene is a rare sight in a game jam! haha

Next time I would recommend either one of these options:

  1. Re-work the tutorial so the player jumps into the soup at the ladle. This will help them understand where to go more intuitively.
  2. Alternatively, have some kind of UI element which points towards the ladle.

Either one of these would help solve the "where and what ladle" issue that I had when I first jumped in haha.

Overall I love the visuals, but I found pushing items around a little frustrating (I know it's the whole point, but I feel like something could be tweaked to make it a bit more 'user controlled').

Great work, and keep it up :D