An intro cutscene is a rare sight in a game jam! haha
Next time I would recommend either one of these options:
- Re-work the tutorial so the player jumps into the soup at the ladle. This will help them understand where to go more intuitively.
- Alternatively, have some kind of UI element which points towards the ladle.
Either one of these would help solve the "where and what ladle" issue that I had when I first jumped in haha.
Overall I love the visuals, but I found pushing items around a little frustrating (I know it's the whole point, but I feel like something could be tweaked to make it a bit more 'user controlled').
Great work, and keep it up :D