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this is cute! i'm probably not in the demographic for cookie clicker-type grind games with no fail state, but i had a good time nonetheless. i liked the multitasking and placing platforms on the pumpkin, and it's cute how gently the animals get shooed away, and the stream of tears as they run away!

to me the biggest issue was that the game's difficulty doesn't scale with the upgrades, so to me it felt like the game quickly got less engaging as maintaining the pumpkin became a breeze. again i'm not in the target audience so it might not actually be a problem!

i thought the player animations and especially the pumpkin (was it vector art? 3D? just a huge sprite?) looked great, especially with the rasterization to keep the pixel sizes consistent.

Funny you should say that, a few members of the team are also not in the cookie clicker-type game enjoyer demographic! The platforming and other active gameplay was in part added so that we would also enjoy the game, and everything came together super well!

Regarding the difficulty scaling, we made some tweaks towards the end of the jam to improve it, but there’s definitely still some refining to do. I will say, however, that if your pumpkin hits 300m there is still plenty to deal with even with all upgrades purchased (but yeah, nothing really to work towards at that point, hopefully we will get a chance to return to the game and add more upgrades/features).

We’re super proud of how the pumpkin ended up looking. It is in fact a 3D model, rasterized to 2D and made to look like pixel art using a SubViewPort and shaders. Glad you liked the effect!