It's an ok entry, but I can't say more. And the best part is the art.
Gameplay:
- I can understand that this is a solo developed game for a game jam, but I think it could have more materials, because most of the entries in this genre have them.
This doesn't close the door for future developments. The idea of crafting on different planets could become a winnig one, if you use it well (ex. some materials could be found only in some of them). You have also to integrate a game over, without it will miss a proper challenge.
NB: I found a bug. When I was overgrowing in some planets, on the map it didn't show me the real number but, when I travelled to the plent, they changed. I think this happens only after some big numbers, before I didn't have it.
Graphics:
- As I said, the best part of the game. Everything is coherent and funcional. The UI fits with the backgrounds and they, even if simple, looks good nad polished. I only found only one problem: the aura around the orange planet, in the map, has a straight cut on the top.
And maybe, put an hover on the planets'prices when you can buy them. At first I didn't get I had to click on them and not on the planet itself.
Music:
- Well choosen, but the sfx of the slots can be annoying after a while. I think its pitch it's too high.
Relevance to the Game Jam's Theme:
- I can see the "grown" but not the "scale". Maybe it was the planets' size or cost?
In the end, it could become interesting, but you have to work on it.