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Stardust Settlers's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #2782 | 3.143 | 3.545 |
Overall | #3786 | 2.794 | 3.152 |
Enjoyment | #4177 | 2.498 | 2.818 |
Creativity | #4277 | 2.740 | 3.091 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
I interpreted "Built to Scale" more as expansion and efficient growth, which ties in to the game's goal of expanding the human population across planets
Development Time
48 hours
(Optional) Please credit all assets you've used
Art, Animations and Code by me (Teal Games)
Audio Used from Pixaby (non-commercial license):
Cosmic Dream by AVISIONfx
Nature Birds Singing by EmpressKathryne
Relaxing Ocean Waves- (High Qualty Recorded) by Prem_Adhikary
Stellar Discovery by UNIVERSFIELD
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Comments
It's an ok entry, but I can't say more. And the best part is the art.
Gameplay:
- I can understand that this is a solo developed game for a game jam, but I think it could have more materials, because most of the entries in this genre have them.
This doesn't close the door for future developments. The idea of crafting on different planets could become a winnig one, if you use it well (ex. some materials could be found only in some of them). You have also to integrate a game over, without it will miss a proper challenge.
NB: I found a bug. When I was overgrowing in some planets, on the map it didn't show me the real number but, when I travelled to the plent, they changed. I think this happens only after some big numbers, before I didn't have it.
Graphics:
- As I said, the best part of the game. Everything is coherent and funcional. The UI fits with the backgrounds and they, even if simple, looks good nad polished. I only found only one problem: the aura around the orange planet, in the map, has a straight cut on the top.
And maybe, put an hover on the planets'prices when you can buy them. At first I didn't get I had to click on them and not on the planet itself.
Music:
- Well choosen, but the sfx of the slots can be annoying after a while. I think its pitch it's too high.
Relevance to the Game Jam's Theme:
- I can see the "grown" but not the "scale". Maybe it was the planets' size or cost?
In the end, it could become interesting, but you have to work on it.
Thanks for the detailed response. I didn’t have as much time as I would have liked for the jam so the gameplay is definitely not polished. Also it’s my second jam so I’m not really good at making a good loop really quickly. I do agree with all your feedback.
In my own experience, you won't get the right time scheldue on the first, neither on the second game jam. You don't know how fast you can be and how complicated your idea actually is. But they give you experience and with this experience you understand how to plan better next time. So, don't worry, the most importat thing is that you've understood your mistake and you've learnt something. This is the real purpose of Game Jams.
I like this idea! Fun game for just 48 hours.
Thanks
Would make a really great idle game if more was added. Ended up playing this for longer than I should have.
Thanks! Yeah I wish I added more but I didnt have much time this weekend
Really fun in a "idle game" kind of way
Thanks! That was what I was going for