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(+1)

I've only played this for an hour, but that's for good reason. I really wanted to like this game due to NSFW games rarely having any gameplay elements, but man, do some of the decisions here suck.

The most noticeable thing is the absolute incoherent gameplay loop. While there is a tutorial at the beginning of each gameplay element, knowing what to do and when to do it is very hard. The player is supposed to memorise what each icon on the phone does, memorise what do from slight dialogue expressions since there's no way to find out after the fact, and also needs to figure out what each stat does.

The second turn-off is the part I was excited about, the gameplay. The card game thing. And while I do like it to a certain extent, it feels way too random to enjoy, especially considering how often you need to play it. By defintion, there is a 33% chance to deal damage, or 100% if you use the bird. Same applies to each round, and there's no logic that could help it, which means the game is complete RNG that prioritises bird cheese over actual strategy. It's similar to roulette, where you're taking a gamble on each turn. The difference is, in those games you can at least discern what has been played and what there is yet to be plaid. For instance, if there was a restriction of say, two cards of each type, it would be possible to predict the next move at least to a certain extent. Because then if the opponent has played two rocks, the rest of the cards can't be rocks, therefore paper cards are useless. The fact that the only way to disambiguate that is either through sheer luck or taking damage twice, is a major oversight. Fun concept, but horrible, horrible execution.

And listen, nobody likes hand-holdy games. I'm not asking for that. But at the same time, playing games blindfolded without a guiding voice is even worse. Just... Try to make this game a little more playable for new players. You're doing good, but for these two reasons, I just can't play it. Sorry. 

(+1)

Hey! Really appreciate the very thorough review and totally get your personal criticisms with the game at it's current public version stage. I understand your issues with the card game and it has evolved a little bit over time, with the introduction to consumables that allows players to better swing things into their advantage, and the weather system buffing and debuffing certain card types to give players an incentive to run certain decks over others each in-game season. I'm also currently trying to figure out ways to see if I could implement more systems that give player more information on the field and strategic agency without it being a clear; if x occurs, always do y. 

Ultimately, big fans of TCGs would definitely be disappointed at this card game's shallowness and that is the choice I decided to make as that isn't the core area of game that I wanted to put all my energy and resources into. It's simply used as a means of pacing the dating-sim aspect out with a simple gameplay mechanic that everyone could understand and plow through if they so wish.

As for the apps and just what to do in general, we've been adding more and more 'notes' in later updates about what the objectives are meant to be and especially in 0.08, we've added the web app that goes over many questions and aspects of what the different systems in the game are and how they interact with each other. Your point about getting lost in the phone and not knowing what everything does is valid and we will look into adding toggle-able app names  and introductory messages on what the app's function is when first opening them.

Thanks for trying the game!