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(+2)

This is a fun platformer, but the first level is by FAR the hardest part.  I'm not sure if it's the intended route, but the only way I could find off the first platform is to fake jump to drop the item below, then I could squeeze down, get it again, and then I got stuck where the snail is in the picture... eventually I got out!  Each of the next few levels took me seconds to get through, but I feel like this first one needs some tweaking.  It seems like it's trying to teach the jump, but the wall in the middle seems too high. 

Excellent job!

Interesting approach, I like it. Our colliders were made automatically so there are a few spots with awkard collisions. Thanks for putting the effort for this, it will definently be noted for future level designs!

Ok