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(+1)

I really enjoyed the aesthetic you went with! The gameplay was fun, but I wish the screen transitions were like 10x the current speed, and I never felt incentivized to use the large scale mode - maybe there's some additional game mechanic that could be added to help with that, such as a shield buff or a heavily increased turn speed? It's also cool how the difficulty ramps up the longer you go, it makes for a great challenge!

(1 edit)

Thanks for playing, and the positive feedback!
Yeah, originally the idea was that you had to hit barrels and crates using the big hit, but I couldn't implement it on time.
Cheers.