This is a beautiful game! The vibes were on point, and I was always wondering what was going to be around the next corner. I have to admit though, I think the camera angles could have been picked much better. I was stuck in the opening area for several minutes because 1) the camera angles didn't appear to me to be showing the same place, and 2) I didn't expect to have to walk "behind the wall" on the right to see the third camera angle that allowed opening the door (a camera angle, might I add, with a very odd perspective that I also didn't immediately register as showing the same place). I figured it out eventually, but my confusion there very nearly prevented me from playing the game at all. Additionally, there was sometimes collision in places I didn't expect due to the darkness of the rooms. I realize the high contrast is part of the game's aesthetic, so I can't completely blame you for it, but it was a bit frustrating. I am nitpicking here, though. I love the visuals and environment in this game, and enjoyed exploring its world a lot. Nice work :)