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thanks man, I think it also might be because I haven't updated my godot in a while I'm still on 4.1 and might have used some wrong compatability settings, cuz I didn't have a problem with this last year. Anyway if what ur saying works tho that'd be pretty awesome thanks.

Ah shouldn't be an issue for 4.1 from what I know, in terms of compatibility settings, which settings do you mean, because last I checked they shouldn't matter 🤔.

I think the graphics driver can have an impact. Or at least that's what someone else said. I'll expirement with different exports when the jams over.

Best wishes!