Neat! Thank you! :]
WarlockApe
Creator of
Recent community posts
Eyyy! Yep and yep :]! Glad ta hear it!
Honestly, the game was built prior to the checkpoint mechanic xD, so I'd say not really. (Yes, it was just THAT hard)
Ah yes, I was asked to add a bit of coyote time to the jumps so will do amigo! Will give the ambience/music side things a go after the jam finishes! x]
Thank you so much for playing buddo and the feedback is really appreciated! Will be sure to take it onboard! <3 ໒(⊙ᴗ⊙)७✎▤
( ͡^ ͜ʖ ͡^ ) Glad ta hear it! Seems I reached the goals I self-assigned for this jam! SUCCESS!
You can call em that xD, I pretend its your ancestors teaching you the way. Tutorials are a big feature gamejams miss out on a lot of the time so I wanted to make sure I get it right :]!
Appreciate the feedback bud! And thanks for playing! <3
Thanks! I agree with you there, I've only really seen "Bread and Fred" do it in their game... (ᇂ_ᇂ |||).
Glad to hear you felt it was polished :]! And yh I did observe that issue too! Thanks for letting me know, will be sure to implement that when the jam is over :) !
Thanks for playing amigo! ( ͡^ ͜ʖ ͡^ )
A lot of us seem to have gone the Foddian game route xD! In this case both of ours were more "jump king"-like! Yours is ofcourse a lot more physics based :] which I think is a lot more difficult to handle (no pun intended)!
Great work on getting this finished, with the guideline and the green indicator for a hit that lands successfully, it really helped x]!
Keep up the good work amigo! <3
Neat game! <3
The art and music were great! And the mechanic itself was quite infuriating for a while until I got the hang of it at the 2 walls. Was quite the bit difficult but the safe areas were kept VERY safe so it was comforting that I wouldn't fall too far behind :]!
There was a point where the music was annoying me but that's just how rage games are xD awesome stuff buddo!
(I did fall off the map on the right later xD and then get teleported to the beginning*)
Didn't expect this event to get a game in all honesty xD! Fortunate that the programme didn't continue, those poor pigeons have lives too!
Great implementation tho! :] The movement is a bit difficult to get right but I managed to beat the hardest difficulty so its good enough :)! (Plus accurate to the era)
Awesome work amigos, it was fun! xD
I'm guessing ya forgot about trackpad players? xP xD
Honestly, it's a neat implementation, and the idea itself seems to work nicely! A bit too hard for a bunch of us it seems, but it is a gamejam so I can imagine how difficult it can be to balancing difficulty for a gamejam. I practically cheated by adding a checkpoint system to mine xD.
As a fellow rage game submitter, I approve! :]
Overall though, great work amigo! <3
Interesting game you got there! Trackpad does make things a bit more awkward but it played well! At some point the objectives stopped appearing for me and I didn't see any highlighted objects so welp I just explored xD!
Always fun to throw people around :] !
Oh also I probably wasn't meant to get here I imagine? xD
Indeed XD, I kind of made the obstacles later on based on how easy it was for me, which apparently doesn't work because I've played it so much while playtesting that I'm much better than someone just starting off :'] ....
Lesson learned tho* and yep I have! A friend did too (took roughly 5 hours xD) !
Thanks a bunch for the kind words! <3