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(1 edit) (+1)

I may make it with varying difficulties for player preference. However, that sounds like a party built for end-game content. By that point there are a myriad of ways to handle stress effectively and the stress in combat system starts (for most) becoming more of an annoyance than added difficulty value.

This should balance it out a bit and give a reason for Courageous slaves to be built to fight in early game content.