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I thought this was pretty ambitious! A big world & customization is pretty insane on a 96 hour crunch. I think the mechanics of gathering resources and upgrading your sub should definitely be used in any of your future projects! 

Personally, I would have preferred if the player started with the storage module installed. I got kind of frustrated driving (sailing?) around the map for a few minutes being unable to pick up items. I hadn't actually realized the shipyard was there for a little while. But maybe that's just me.

I definitely agree regarding the storage bay. I was thinking of essentially teaching the ship upgrade mechanics before allowing player to collect resources, but that obviously backfired and made the game even more confusing.