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(+1)

I think the concept of the game is great, and your team is clearly quite skilled in the graphics and mechanics departments! The slow motion is awesome, the colors are mesmerizing, and much of the game feels fun.

That said... I think some of the "juice" was perhaps put towards the wrong things. Take the chromatic aberration during the slow-mo, for example. It distorts the slow-mo power bar and makes it difficult for me to see how much time I have left. The screenshake is another example: I personally feel like sometimes it's too much and it's difficult to see where I'm going.

But then there's other parts of the game that have little or no juice. Hitting enemies, for example, has no sound effect, particles, sprite flicker, or anything other than a little knockback to show me I hit them. Or the character's dash: there's no indication as to when it's recharged or not.

It's a great game, don't get me wrong! I had fun playing it 🙂 But I think it would be helpful in the future to consider the why behind adding juice and making sure that what gets added enhances rather than hinders gameplay. Congratulations on the successful entry 🎉

(+1)

Thank you very much for your feedback. We tried to keep up with everything as we work as a small team in our limited time. We are also excited about making a complete game by editing the problems he mentioned in the future, so this feedback is very important for us. Thank you very much.