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Very fair feedback, and thanks for playing. Do you think that the unnecessary difficulty came from the visuals of the wires, the feel of the connection, or the logic of what connected when (or maybe a mix of all three)? Just trying to get a feel of what to improve on. Appreciate any extra feedback!

Switching between various controls had some unintuitive progression for me. There were a lot of cases where I ended up with one half connected, but not the other, and I would accidentally connect the wrong command as I was trying to correct the error. Maybe a click and drag system would be easier to conceptualize, where the red/blue would be directly connected to the command. Then it's a single click-drag-release from either direction to connect one to the other. Maybe to combat the delay of the drag in disconnecting, you go with connecting and enabling as separate things. So you connect the wires, then you can switch the power node on/off? Dunno, just throwing out some ideas.