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(+1)

The management strategy is quite good.  it builds up nicely, and keeps the tension.  I found there were way more spaces to build than I needed, and there was a lot of dead space at the top of the screen.  Next iteration could benefit from reorganizing the play space, and maybe making the icons larger to make it easier when trying to speed through orders.  

Both of those were related to cut features--the area at the top was going to be a "view" of the customers (like you were standing behind the counter), but that would have required more original art (which is not my strength).