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Jim_Jam_Slam

32
Posts
A member registered Aug 02, 2024

Recent community posts

This is so good!  I This controls really well, and each course was fun and visually/thematically interesting.  The shortcuts were fun to find, and the redesigns of the mascots were great, Taxxie was my favorite.  We are all fans of retro visual styles in the robot party, but I think this game doesn't benefit that much from the pixel filters and bitcrushed audio.  The music was bangin too.

Love this!  solid idea wrapped in a fantastic presentation.  Music was also on point.

Nailed the boomer shooter vibe.  Fun weapons, and the movement was smooth.  I managed to find two secret rooms, which was very nice.

This controls super well!  I really dig the different kinds of jumps you get depending on how long you hold the button beforehand.  It really did remind me of Mario 64.  I'd love to see this project continue after the jam.

This is so cute and wholesome.  I love so much that you actually made the food items in real life!  Glerry's minigame was a real wall, but I got through to see all of them and there were a bunch of fun ideas in here.  The music was also very nice.

Amazing!  This was a really fun game, but you went above and beyond with the presentation and themes.  Exquisite. 

This hit a lot of note really well.  The bonus fight after the credits was a real treat too.  I especially love upgrading the mascots.

a unique and inspired concept for a game.  I really like how you bust out of the glass at the beginning, and the subversion of the narrative was neat.  Also, great art.

I really liked how you hid some of the characters.  And it seemed like everyone and everything had unique dialog.

Amazing start to finish.  The art was so nice, and I love the horror take on the mascots.

This was a really fun strategy game.  It took me a while to get into the mechanics , and I was stuck on the second level for a while, but it was engaging enough to keep going until I finished.  Love the idea of the smoke box being a billow.

the presentation on this is fantastic.  Challenging yourself to make a bunch of games in such a short time frame was bonkers, and you pulled it off really well.

Super compact visual novel, but still with a bunch of branching choices.  I really appreciate the rough art extras too!

This was serious fun to zip around at max level.  I would love to see this idea expanded upon, flinging yourself around, using the landscape to direct your movement.  Also love the different animations as you upgrade.

Incredibly good read.  You've a talent for story telling.

Really good escape room with well designed puzzles.  Solid all round.

Neat game with some good ideas in there.  I'd love to see this fleshed out more.

I really liked the different attacks each of the bosses had, and it was a nice touch to be able to use their attack once you defeated them.

I've been having a lot of trouble interacting with the game.  While using the smoke box; the logs, food items, and smoke/stop buttons don't always work.  I have found that holding left mouse works more often than just clicking, but still not 100% of the time.  I have managed to clear all the smoke clouds, but I'm unsure how to progress.  I suspect that each person wants a specific combination of wood and food smoked by them, but haven't found the way forward yet.

Such a cute game!  I feel like figuring out the coding for cutting the blocks into new shapes would have been super difficult.  I especially love the collection of creations from robot partiers.

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Amazing game!  They style is fantastic, the concept is super on theme, and the game play is so fun!  I did get a bug when returning to the restaurant from the anomaly where I couldn't move my character.  Gonna play again though.

Edit:  It seems that there is no limit to how high you can upgrade most things, and I am not proud of how long I spent figuring that out.

The big square's exit had be yowling with laughter.  Tight game with a clear vision.

The management strategy is quite good.  it builds up nicely, and keeps the tension.  I found there were way more spaces to build than I needed, and there was a lot of dead space at the top of the screen.  Next iteration could benefit from reorganizing the play space, and maybe making the icons larger to make it easier when trying to speed through orders.  

I loved how big the final area is.  I spent ages wandering around, trying to find secrets.  I also really appreciate how you can't die.

You did an amazing job with the tutorial.  Not too long, gave the player opportunity to test new knowledge as you gave it to them, there are plenty of big releases that don't do do that as well as you have here.  

Woah... this took me places I was not ready for.  The actual mechanics are bare bones, but the pixel filter hits so good, the otherworldly scenes were inspired, and the soundscape is perfect.  I was sucked in from the start and didn't miss reality.

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This game was so fun!  the upgrades really made exploring the island such a treat.  Platforming as a car was a little tricky, but the checkpoints were generous and I was never frustrated.  I actually yelped with joy when I discovered Jambon's area.  The lack of audio does stand out, but otherwise, I love this.

I was actually a little sad when I won, because I could have kept playing for twice as long at least.  Pacing was slow at first, but once it picked up, it was a lot of fun.

Such a great little game!  The scope of it was just the right size, able to fit in an entire story arc to a satisfying conclusion.  The puzzles were neat as well, and a wonderful use of time travel.  

Good game!  I love how you can see how much ammo you have left by the water in Goggins' body.   Exploring the little city is lot of fun too.  Framerate is a bit chunky, but otherwise it's a solid foundation.

This is really neat!  The concept is pretty simple, but executed really well.  It would make a great analogue game!  

The cut scenes are fun and were a fantastic for adding to the story telling.

It's unclear how to exit menus.  Escape only works for some menus, backspace seems to work for all, but I had to figure that out myself.

The mechanics of the job game weren't super clear, and the front loaded rules explanation was way to much to take in at once.  

Super tight game with a load of ideas.   The art style really bulls eyed Megaman Legends, and the pre-rendered backgrounds are amazing!  

Selecting new game after completing the game leads to some bugs.