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Thanks for replying dude, keep up the awesome work! In regards to enemies telegraphing I like the chirp idea. As a better visual indicator, how about a laser that comes like a half second before an enemy's about to fire similar to the hypothetical player's laser? it would have the multi-use of 1) telegraphing an attack 2) giving a visual indicator of where the enemy's actually aiming 3) making it easier to get the hang of evading, as you'll be able to see the behaviour of the enemy's point of aim (it would also give an indicator for when off-screen enemies are about to fire, I got sniped by a tank from off-screen one time lol).

I like the idea of changing the projectile colour, maybe just change player autocannon tracers to be red like the rotary cannon though? that would kinda keep player and enemy tracers consistent colour-wise. I trust your judgement with it though, my bad for throwing walls of text at you :)

I like the laser idea. There's going to be automated turrets that are stationary which could use those, but I was also thinking of having semi-stealth enemies that are much harder to see with camouflage that try and ambush the player. Those would definitely need to have something like that to show the player they're about to get struck.

(it would also give an indicator for when off-screen enemies are about to fire, I got sniped by a tank from off-screen one time lol).

Haha, that's the trade off with the tank enemies - they're slow and easy to run away from unlike the mechs, but they have far better optics and can see you from afar.

I like the idea of changing the projectile colour, maybe just change player autocannon tracers to be red like the rotary cannon though? that would kinda keep player and enemy tracers consistent colour-wise.

Maybe, I'll experiment with it more once I have the bullet collision code rewritten (needs to be optimized). I'd like there to be a noticeable difference between weapon types and calibers as stated on the icons (the minigun is 20mm and the autocannon 25mm)

I trust your judgement with it though, my bad for throwing walls of text at you :)

Not at all! I appreciate your feedback as always, it's very important to me to hear what other people think about it and would like to see.