Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

yaktakalaky

6
Posts
1
Following
A member registered Aug 25, 2024

Recent community posts

(1 edit)

Dude holy shit!! Just checked this page wondering if there was a new update and goddamn you've been hard at work. The new menu and user interface looks fantastic, and no fucking way was I expecting the hangar. Dude this is nuts, the quality of life changes do so much for immersion. The mission screen, the hangar, even just the addition of the dropship at the start of missions are such cool touches, I really appreciate all the little bits of artistry you've implemented.

Also the new weapons and mission! Mission 5 has got to be your best yet, I had such a blast playing it. Gave the smoke grenades a try as well and they were everything I hoped, they let you be so aggressive. Just in general as well the combination of sound and visual design, all the weapons sound so powerful and clearly do so much damage, feels incredible just firing them.

I also really appreciate your design sense for all the mecha/vehicles, they'd all feel right at home in a 90s sci-fi anime. Actually mentioning the dropship again, I don't know why but its design is just fucking awesome.

I don't really have any critique honestly, game feels and looks incredible. I'm super excited to see what you come up with :) also how did you do the map/what software did you use?

Holy shit the railgun is awesome. The sound, the camera shake, the destruction, it feels as powerful as it is, such an awesome addition.

Nice work with the new map, and the gunship in the first is a nice touch also. I did notice that the gunship soaked up like... 5-6 missles before I gave up and used the railgun lol, not sure if that's intended but I wondered if there was a bug preventing them from doing damage or something. Otherwise, seriously awesome update, especially the game starting fullscreen that's a wonderful QoL improvement :)

Landsword sounds cool, if it gets localised you can probs just localise "Project" but keep it as Landsword. Like a brand name, wherever you go Apple is always just "Apple". You could even have Landsword be the last name of the lead researcher or something haha, "Dr. Landsword"

Thanks for replying dude, keep up the awesome work! In regards to enemies telegraphing I like the chirp idea. As a better visual indicator, how about a laser that comes like a half second before an enemy's about to fire similar to the hypothetical player's laser? it would have the multi-use of 1) telegraphing an attack 2) giving a visual indicator of where the enemy's actually aiming 3) making it easier to get the hang of evading, as you'll be able to see the behaviour of the enemy's point of aim (it would also give an indicator for when off-screen enemies are about to fire, I got sniped by a tank from off-screen one time lol).

I like the idea of changing the projectile colour, maybe just change player autocannon tracers to be red like the rotary cannon though? that would kinda keep player and enemy tracers consistent colour-wise. I trust your judgement with it though, my bad for throwing walls of text at you :)

This is a good point, I do really like the design of the main mech it's awesome. Maybe the option to add/remove hull armour in return for more/less speed/acceleration could be a nice way to change up playstyles without needing assets for different mechs, might be redundant though, the simplicity of just needing to choose the weapon is nice.

Colour customisation would definitely be very welcome though! :)

Hey dude, this game is phenomenal in so many ways, the art direction in regards to vehicle and UI design is so well done. I think the game's in a good spot difficulty-wise, I was initially struggling especially with mission 3 but when I started to get a feel for the stealth mechanics it became really engaging, all I want now is more missions and customisation:))

Couple of points of feedback if you're up for reading them:

- It would be amazing if enemies telegraphed their attacks, when you're raining hell it's near impossible to see enemy projectiles incoming, best course of action is seemingly to strafe in and out of cover while firing. If that's intended that's totally cool, but some sort of flashing vision cone or a red eye-flash when they're about to fire could be awesome.

- (Maybe) Some sort of repair boxes on the map could be really useful and give more gameplay options. Very sparse though, as not to trivialise taking damage

- A faint laser for aiming in addition to the crosshair (toggleable in settings maybe?) would be so goddamn useful, it's easy to lose the crosshair when things get heated. Would make things more intuitive imo.

- Quality of life things like being able to skip menu animations by clicking/pressing keyboard keys would be really nice, I love the animations but sometimes I just want to rush through menus:) also I'd love for the settings to persist between game sessions, it's kind of a pain to have to wait for the startup animation, go into the settings and redo resolution and sound settings every time haha. Don't want to make it out as a bigger issue than it is tho, purely QoL if you have time

Overall though this game is sick, such a neat little package with a surprising amount of depth and emergent gameplay. All I can really say is good luck, I'm hyped to see where you take the project! Also I'd love to be able to acquire new mechs/maybe pick colours >:)