Hm what do you mean by "jacked to 11" ?
The boxy shapes along with the more boxy blood shed on the screen, the explosions using onomatopoeia, the shader on the ground made everything look like it was gliding on top of the surface. Set pieces also had some kind of panoramic effect happening with them.
It's a bit of a sensory overload. Hard to describe what specifically is the issue. It could just be how everything works together.