Score: 342
The idea is simple definitly well explained.
For me 4 “running vectors” were a bit too much, sometimes i felt like i could just pick whatever and there was still a card to play, because there were just so many options to be a possible “next”. Maybe removing the color as that is the most unintuitive one would be beneficial.
As for the “special events”, i think they were a bit ill-placed. Especially “time” and “no tacking back”, i felt like were bracking with the core game-feeling, which i think is “puzzle”.