The idea is there, and it's quite promising. Did I get it right, there are 2 battles, and enemy portraits didn't happen to be in final build? I want more of this :) There's some QoL lacking, like snapping to nearest cell in drag&drop and being able to move placed blocks without resetting whole book. And that powerful attack from enemy must be telegraphed, possibly through log text, so it's reaction to gameplay and not meta of knowing what will happen. There's not much graphics, but UI is made very satisfying, I guess it's vanilla engine UI but you did good job picking colors, fonts, sizes and offsets to make it look good. I wish you good luck with your future work, good job!
Viewing post in See You Tessellate-r, Alligator! jam comments
Yep, 2 battles, no portraits. Glad to hear you want more :)
We're going to overhaul the drag and drop and make sure you can move placed blocks ASAP
In alpha-v2 we have enemy portraits and for now we have put the boss's next attack in the combat log 👇
If you're serious about wanting more, we have an email list and a private discord for playtesting. You can sign up at https://shadowboltstudios.com 📩
We'll be releasing alpha-v3 later this week.
Thanks again for the feedback :)
Aegis 🛡️