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Very great concept to me ! I like the simplistic feel that reminds a lot of portal, with interruptors abit the same, I think it fits with the concept.
Maybe a few things :
 - it's weird for second level having sounds of machinery without having any machine, it feels a bit wrong. Maybe it was a bit too dead without, but maybe just wind sounds or something could have done the trick (or a super simplistic synth track with few chords changing every 20 seconds)
 - It's a bit annoying clicking on a switch, then having to turn immediatly your head upside to quickly see which platform moved and where. Maybe the switches could be higher, so that you lift your head to switch them, then you can see the platforms moving ?
 - I have a not very bright monitor, and some parts were maybe a bit too much in the darkness. I don't mind the sunset, but it made the second level very dark for me
 - I know it's made in a week, but maybe the jump in difficulty (not very difficult, but rather the time to finish a puzzle) grows a bit too fast, I would not mind 4 levels, smaller, to give you more dopamine each time you finish a level, and want you to keep going =)
But the concept is, again, really cool, could totally become a nice game I think !

(+1)

Hi NiIsK. Thank you for playing my game. I do understand that there are few glitches here and there. But you know what? I am going to continue the development and make the game mainstream. You can follow me to keep up with the updates. If you are a long term supporter, you will receive some perks too.
Now coming to the issues,

- The actual assets will be industrial assets with cranes, building constructions etc. so i thought of depicting that with the audio. Didn't get time to add the final assets. In fact, the blue things will be replaced by crates lifted and rotated by cranes. That sounded cool for me.

- Will work on the UX part.

- That is terrible mistake from my side. Should have worked on the light settings. I liked the evening time.

- Yes. Thought of having few levels. but had to crumble them into a single one. I understand the dopamine hit and flow state.

I will release a gameplay video after fixing these things.