Hey Emsea I'd love to try and fix this! I just pulled the game up and played around with it to try and see where you're coming from. Do you think it would be better if the character stayed more center screen? Of if the camera was pushed more towards the direction you're walking to? Thank you for the specific feedback!
Viewing post in Nano Assault Stratagem jam comments
It seems when the character exceeds a threshold on either of the left and right sides of the region, the camera follows as if it's towed by a very short string and it has a hard time keeping up with the character. Almost like it's accelerating, but then stopping in very short spurts. Theoretically, that's what's causing the jitter effect.
I think centering it to the character is a good start and might do enough. But there are ways to smooth out that transition to make it less jarring, sadly I don't have solution to just throw at you, so you you might have to lurk some guides for that.
Best of luck!
No worries, I definitely appreciate the feedback! The camera does work on a dead zone, so when you move around in the middle it stays still, but when you move to the sides it moves with you. I'll see if we can make it less jarring, but I'll also try and make it so instead of towing behind the player it gives you more vision in the direction that you're going.