This was the furthest I could get, and since y'all said the end was bugged, I'm assuming this was the end.
Phenomenal presentation overall. The visuals are adorably stylish, readable and always fun to look at. The music goes HARD. I'm guessing it's procedural but either way, oof. Really great stuff. Reminded me of how Ape Out worked.
The game's got some good game feel as well with the animations of the player character, though I kinda wish the red buttons had some sort of audio feedback or something more to indicate that you pushed them. Mostly because I could never tell if I actually pressed them or not.
Also, this might be nitpicky, but I feel like the actual integration with the theme doesn't really affect the game too much ?
i.e I get that you basically need to scale yourself down to actually fit between the pillars, but with the amount of times you need to YEET bards to reach the space between pillars, you're pretty much always going to be small enough by then anyway.
( Also the game said hurl instead of YEET in the tutorial. Since this can be interpreted as barfing bards, I shall give y'all extra points for that )
That said, I loved the pacing of the game. New puzzles and obstacles were being thrown your way just at the right time to the point that I never felt like the game dragged or got monotonous
Overall I'd say that this is a damn good game. Props to the entire team