Thank you for playing. We are very aware of that unfortunate bug. The microphone was the final collectable anyways before credits :)
TheNerdAgent
Creator of
Recent community posts
Thank you so much for your in-depth review! Yes, you made it to the end. The game was a lot more involved with needing to change sizes to fit through different towers, but it was super difficult for most players. And over time/playtests, we just kept making it easier and easier until it ended up where it is in the version you played.
Fun concept! I really dig the art and the soundtrack. I appreciate the controls being on the screen and tabbing between Al and Squeaker was fun. I did find a bit of confusion particularly in Al section. I understood the controls, but it wasn't clearly exactly "what to do." I think more specific instruction or tutorialization would have helped with it. Otherwise, fantastic entry! Your team did great.
Thank you so much for playing. I'm really sorry you got shunted under a pinball bumper. It might look pretty, but it's still a jam game, so there's a bit of jank and lack of QOL features (like the ability to pause lol). We intend on uploading a more refined version of the game once the voting period is over. We really hope you give it a shot at that time and make it to the end. :)
Awesome, teaching layered mechanics is one of my favorite things to do as a designer. To go back to the Portal example, you will notice that the game doesn't really have a tutorial. The game itself just slowly teaches you the mechanics through clever level design without ever explicitly telling you that it's teaching you. I'd replay the first couple levels and really study the way it is structured. Best of luck on the jam, and I look forward to seeing your future games!
Hey Rose, I played your game, and gave it a good shot. I went through a couple of the portals and tried to do a few of the puzzles, but for whatever reason, it just didn't click for me. I understand that other people might immediately get it, but I wish the puzzles were presented in a way by difficulty where it teaches the player, step-by-step, how the game works. This feels like it was made specifically for people who enjoy games of the genre, but I'm not sure how applicable it is for people like me who aren't necessarily familiar with the genre. I think of a game like Portal, where each level slowly builds on top of the previous one, so by the end, even people who have never played a puzzle game before can solve pretty mind-bending test chambers. Otherwise, as a puzzle designer myself, I can see that you have the building blocks of a potentially awesome puzzle game. You can tell your wife that a random guy on the internet says that the 96 hours was not wasted at all. You did a great job. I hope you take my feedback in the way I intended it.
Hi Walrusware! The game had really cool vibes and I thought it was really cute. I personally did have a bit of a hard time understanding what to do, even with the hints and the tutorial. I plopped some houses down, gave some animals their homes, and wasn't sure how to proceed from there. Either way, it's super original and well executed!
Thank you, somnule! In earlier builds, the size was a lot more important, but playtest feedback was that the game was too difficult, and so we toned it down a lot so people could at least have a fun time playing it. You're right, it's definitely easier with a controller (and a lot more difficult with a trackpad 😅).
Hey, I played your game. I didn't really know what I was doing, even though I read the controls in the menu. I don't think there's enough visual feedback for what's going on. For that reason, I won't rate it, because I honestly can't rate anything I wasn't able to really play. I just wanted you to know that I tried my best to play it :)