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TheNerdAgent

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A member registered Jun 13, 2021 · View creator page →

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Thank you for playing. We are very aware of that unfortunate bug. The microphone was the final collectable anyways before credits :)

Really creative use of the theme! I loved everything about this game, the tone, colors, art, everything! 

Really great submission. Short, but polished! Really creative. Perfect "jam" game. :) 

Cool concept. Busted out my Windows PC to play it. Really difficult, although I assume that's intentional. :) 

Thank you so much for your in-depth review! Yes, you made it to the end. The game was a lot more involved with needing to change sizes to fit through different towers, but it was super difficult for most players. And over time/playtests, we just kept making it easier and easier until it ended up where it is in the version you played.

Grats on getting it done in 48 hours! I enjoyed it, although I think a bit more thought could have been put into rock placement. Good use of theme. 

I really enjoyed this game. The art/atmosphere is fantastic! I'd love to see what something like this would look like with a bit more time to polish. 

Hey Nate, I really enjoyed this game. It's super clever and a lot of the stages had me scratching my head! 

Fun concept! I really dig the art and the soundtrack. I appreciate the controls being on the screen and tabbing between Al and Squeaker was fun. I did find a bit of confusion particularly in Al section. I understood the controls, but it wasn't clearly exactly "what to do." I think more specific instruction or tutorialization would have helped with it. Otherwise, fantastic entry! Your team did great.

Neat game. Even more impressive you got it done in 48 hours! I'm a sucker for puzzle platformers! Was this is a solo project? 

Thank you so much for playing. We are aware of the bug, but wasn't able to fix it in time for jam submission. 

Thank you so much for playing. I'm really sorry you got shunted under a pinball bumper. It might look pretty, but it's still a jam game, so there's a bit of jank and lack of QOL features (like the ability to pause lol). We intend on uploading a more refined version of the game once the voting period is over. We really hope you give it a shot at that time and make it to the end. :) 

Thank you, Jason! Appreciate you more than you know

There's a bug related to coyote time that causes it. We weren't able to fix it in time for submission. Thank you so much for checking it out! 

Hey, this game is the perfect combo of unique mechanic, platforming, and puzzle design. You did a really great job! 

Awesome, teaching layered mechanics is one of my favorite things to do as a designer. To go back to the Portal example, you will notice that the game doesn't really have a tutorial. The game itself just slowly teaches you the mechanics through clever level design without ever explicitly telling you that it's teaching you. I'd replay the first couple levels and really study the way it is structured. Best of luck on the jam, and I look forward to seeing your future games! 

Hey Rose, I played your game, and gave it a good shot. I went through a couple of the portals and tried to do a few of the puzzles, but for whatever reason, it just didn't click for me. I understand that other people might immediately get it, but I wish the puzzles were presented in a way by difficulty where it teaches the player, step-by-step, how the game works. This feels like it was made specifically for people who enjoy games of the genre, but I'm not sure how applicable it is for people like me who aren't necessarily familiar with the genre. I think of a game like Portal, where each level slowly builds on top of the previous one, so by the end, even people who have never played a puzzle game before can solve pretty mind-bending test chambers. Otherwise, as a puzzle designer myself, I can see that you have the building blocks of a potentially awesome puzzle game. You can tell your wife that a random guy on the internet says that the 96 hours was not wasted at all. You did a great job. I hope you take my feedback in the way I intended it. 

Hi Walrusware! The game had really cool vibes and I thought it was really cute. I personally did have a bit of a hard time understanding what to do, even with the hints and the tutorial. I plopped some houses down, gave some animals their homes, and wasn't sure how to proceed from there. Either way, it's super original and well executed!  

Thank you, somnule! In earlier builds, the size was a lot more important, but playtest feedback was that the game was too difficult, and so we toned it down a lot so people could at least have a fun time playing it. You're right, it's definitely easier with a controller (and a lot more difficult with a trackpad 😅).

Haha, thank you. Our artist and composer are both extremely talented. Our level titles *are* pretty "punny."

I'm glad you got the hang of it! Thank you for playing :)

Thank you so much for your detailed feedback. We will keep it in mind if we make any future updates. We will definitely check out Micromancer!

Thank you for your kind words! 

Thanks, we put a lot of effort into it! 

Thank you so much for playing! 

Ha! That's like this game's version of "beating" Tetris :) 

Thank you, Zach! Loved your submission, as always. You're a huge inspiration. 

Thank you for play! I agree, some of the hitboxes could have been fixed. It's not a jam game without a bit of jank!

Thank you for giving it a spin! 

Scaling the ice is definitely one of the more unique takes on the theme! The game is super polished and a lot of fun. This was a great entry! RIP to all the pingus who died because of me :( 

This game was a unique take on the theme! Although I thought "Roll of the dice" was the theme for another year ;)

Art, style, and presentation were on point! Really great job. 

Oh jeez, no matter Maat went away! Balancing those scales is no joke! Fun take on the theme. I enjoyed it. 

Hey, I played your game. I didn't really know what I was doing, even though I read the controls in the menu. I don't think there's enough visual feedback for what's going on. For that reason, I won't rate it, because I honestly can't rate anything I wasn't able to really play. I just wanted you to know that I tried my best to play it :)  

Alexa, play skibbdi despacito (am I getting it, fellow kids)? I really wasn't expecting half RPG/Half asteroids, but it was a neat combination! I really liked the idea. Unfortunately, the difficulty was just a bit too quick for me. Otherwise, I really liked it! Funny dialogue. Be well, rizz kings 

Hey, this was fun, I went through it a few times to see what I could learn. Can't say too much without putting spoilers in the comments, but I liked the twists! 

Cozy and calm is right! The game got me into a bit of a chance. If this wasn't a jam, and I didn't have a bunch more submissions to play, I could see myself losing a few hours to this haha. You do a lot with very little. Great job! 

Aw, this game is really simply, but building vehicles and seeing how they perform is one of my soft spots. I don't know if you've ever heard of "Banjo Kazooie: Nuts and Bolts," but this reminded me of that! Great effort! 

I love how much you can do with so little. People spend years and years crafting expensive, bloated games that aren't nearly as addicting as ones you create on your own over a weekend. :) 

I really dig this game. The dino run was so cute, and a clever use of "scale." Meteo is a bit fishy though for shattering the musical scale, and looking so happy about it haha. 

I really dug how simple this game was and how chaotic it got pretty quickly. At first, I thought, "Wait, how does this fit the theme?" And then when I realized what was happened, I was like "Oh no...."  :)