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(+1)

One of my favourite game I've played so far! Really polished and a aesthetic with just a couple of elements and colours. Good job!

I love fact that the scale of time constantly change, make you feel more focused on gathering withe sphere or destroying anti-matter depending on the situation.

I had some trouble just with a couple of thing. The matter/antimatter ratio is a bit unbalanced imho. Especially when the scale goes up, there are too many antimatter spheres that slow your progress down. Also, I would like to gather the sphere not by clicking directly on them, but with some sort of syphon effect. This is kind necessary in the late stage, when the small sphere are hard to directly aim. Another stuff I'd like to see is to spawn bigger sphere directly, to also speed up the pace of the game.

Overall, amazing game! Thank you for submitting!

(+1)

Thanks for the thoughtful feedback! I definitely agree that spawning some larger particles in the late game would help with the pacing and that the antimatter to matter ratio could be balanced better in the different environments. I understand the need for a more generous drag radius especially at larger scales, and a gravity effect around the mouse could be a cool way to implement that.