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(+5)

Ooh, great topic! 

I've played RPGs before and been part of a couple long campaigns, but wasn't familiar with 1 page RPGs. I've been really enjoying the breadth and creativity of what is possible in this art form, and how cool this community is.

1. I thought I could get my feet wet by making something for fun in one day. I ended up going through 4 major drafts, spending 20+ hours over 7+ days, spread out over a couple weeks. I've done 7 video game jams so far this summer and 5 of those video games took less time and effort to make than this one page of text did.

2. I think somewhere in development I forgot that my game was supposed to be fun and social. I was so focused on making complex instructions be understandable. When I swapped letters with my first playtester (the game is played asynchronously) and I had fun and enjoyed their letter, I was somehow surprised, because I had intended to be looking with a critical eye for what I needed to fix in my next draft. I realized I wanted to lean more into the part that was fun about it, and drop some unnecessary complexity.

3. Graphic design is hard... and so is everything else. I kept being wrong in my predictions of what playtesters would have trouble with and what would be obvious. I definitely have more appreciation for physical game design now!

4. I'd like to share "The Article Also Gazes Back" which introduced me to the term "Lyric Game." I could feel it was more about vibes than gameplay, and vibes-first game development is my motto, so even though I wasn't quite sure what to do with it at first I found myself curious and went down a research rabbit hole about lyric games. So the research vibes in the game were definitely effective :) (If anyone can recommend other lyric games to check out send me a link! I think these are the kinds of games I want to make.)

(+1)

Thanks for the shout-out! I’ll admit, I kinda threw together The Article Also Gazes Back but I like how it came out. It mirrors my own “research spiral” when I’m working on papers. 

I meant to write a couple more games but I got laid off on the 9th and the month kinda bombed after that. I did attend the Serious Play conference in Toronto in the middle of the month and talked up the jam. Most of the people attending were more in the digital games field but analog games were represented and so I got to spread the love of one-page TTRPGs.