Hi, I'm experiencing an issue with this (MV version) where after interacting with a movable event, the player character's speed will remain at the speed set during the "push" animation phase even after walking away from the event. However, this only happens about half the time, so I don't know what could be causing it so inconsistently. Perhaps something is preventing the player's move speed from being reset as intended? Your code is obfuscated so I can't tell...
Edit: In addition, being transferred to a new map without even any movable events on it seems to cause the player to move extremely fast...? Like, if I boot up a playtest and walk right past every movable event without touching them, and then walk onto a transfer tile, the player's movement speed is increased on the next map. That shouldn't be happening and I can't even imagine why it is! As soon as I turn off this plugin it stops happening, so I know it's not occurring elsewhere.