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Hello!

I need help about Bitmap mode Multi color.
I want to import that in KickAssembler, but not understand the data concept.

By the way, the program works great, it's a huge help for me, coz' I am not a graphics expert.

Hi there, ok I will try to help if I can.

Do you have a specific question? it is a bit complicated yes, CharPad C16 actually uses a simplified version of the real machine's bitmap colouring system, you can click the "warning triangle" in the Project window for some more details about that.

Hello.I found out what was the problem.

I didn't know how to use the exported .asm, but I already did, say you could have given it a more descriptive name instead of the L1 and L2 attribute, which is the color and luminance bytes.

Plus an example program to put the image together would be nice.

And what is the

COLR_CM_BASE 

COLR_SM_BASE ?

(And on export, when I export the colors, I can't find any brightness values there.)

But I have a few comments.

1. In bitmap mode, it would be nice to have a proper graphical

(in one file, up to $1800-3FFF only).

Maybe that's what binary export does, I haven't figured that out yet.

Which I really need:

2. be able to import another image into an opened project. Let's say I put together an image for the opening screen and I want to put a specially made 2x2 caption on it, that's not possible at the moment.

3. if I'm not designing a tile, but drawing a whole screen, there could be some editing method for that, because currently I can only edit characters individually, I can't draw on the map itself, for example, freehand.