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Alright, this idea is super cool actually, and very promising. There is certainly some more polishing needed though. Since the game seems to focus on puzzle-platforming with eyes-closed mechanic, it must be enhanced in all possible ways to feel good for the player. Going in full blind is not fun, instead you could add sound cues to step, jump, landing, that would help "measure" reality before executing the trick, planning it, and having some feedback in the process. I would also appreciate more checkpoints after each complex trick, especially in a context of a game jam. The quality of visuals is fine, but there's no consistent style to it, that's the biggest problem. You could probably go for all black-white color scheme with super simple silhouettes of objects and character for better result, considering it fitting your atmosphere and narrative. Aside from that, you made the game, I liked it and completed it with joy. Great job! Good luck in your future work!