I love it! The ability to dodge by hiding in a dimension, but in-turn get locked to it, is a brilliant one for a shmup! Would definitely enjoy seeing a fuller demo/release, perhaps with a slightly more hand-holdy tutorial, just to make sure I remember to hide in 1D for the lasers.
The only thing I would change is just swapping XZ with XY as the stated dimensions, since you’re moving into the depth dimension and most people associate screen/plane co-ordinates with XY, so it just felt a little odd to see (doesn’t seem like it’s critical that the displayed and internal co-ordinate systems must match up, especially if this would help readability).