Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I love it! The ability to dodge by hiding in a dimension, but in-turn get locked to it, is a brilliant one for a shmup! Would definitely enjoy seeing a fuller demo/release, perhaps with a slightly more hand-holdy tutorial, just to make sure I remember to hide in 1D for the lasers.

The only thing I would change is just swapping XZ with XY as the stated dimensions, since you’re moving into the depth dimension and most people associate screen/plane co-ordinates with XY, so it just felt a little odd to see (doesn’t seem like it’s critical that the displayed and internal co-ordinate systems must match up, especially if this would help readability).

Thanks for comment!Yep as u said,it's more readable with XY,however the reason I use XZ is that for the Input 'X' and 'Z' is in the adjecent position(I used XY in program too XD. Your advice is very useful and I will take into consideration!Maybe using a custom key bindings to XY is more readable?Will do it a fuller demo after more learning.Wish you a nice day!:D