Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Great visuals and great sound work! Quite impressive for 48 hours! The core mechanic was a nice interpretation of the theme. I found it particularly fun when squeezing through small spaces, less so when platforming in larger spaces. Maybe the focus could be more on having a larger default size and navigating through small pipes, possible puzzle potential there. Maybe a more immediate/intuitive way of scaling the different axes could be to use another set of directional inputs (e.g. IJKL) or to hold some modifier button and use WASD. I wonder given the nature of the controls whether the punishing setbacks incurred from falling suits this game.

Definitely develop this further!