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1. I spent a good couple of days coming up with the concept for HAWKER and then kept iterating on the rules again and again. I tried to focus on getting the writing done before the art. I would say I spent maybe 5-6 days overall working on the game. I continued to work on it more as feedback rolled in, especially regarding rules, printer-friendly design & such.

2. I think the biggest thing I learned was that the rules as written and the rules as intended are two very different things. I could write out as many rules as I wanted explaining how something works, but I had to ensure that there weren't things I was just leaving in as assumptions hoping that others would just understand. 

3. Creating something that fits into the layout I created and still contains all the mechanics and rules that I want to fit. Font & Type size played a huge role. 

4. Very hard to pick, but One of my favourite games to play was Grubby Grubby Goblins, I had such a blast with it. Redshift Blueshift Generations really intrigued me with its use of hexflowers.