Hey there!
Thanks for pointing this out. The intended use for the stats is to give you a basis for your action and dice pool, for instance attempting to deceive a bandit may use “Charm” and give you a base dice pool of 2 if your “Charm” Stat is 2. You build upon that dice pool by including relevant merchant perks (Item, Companion, or Skill) and potentially any cargo that could also assist you.
When you fail to overcome an encounter with a roll you must attempt a different approach. This means that if you tried to overcome this Encounter by using your best stat “Charm” and various perks, then you have to try a different approach that forces you to construct a potentially smaller dice pool or envision a wholly different approach. If you feel that having to make another roll should incur some kind of penalty, that’s something that could be worth looking at. I noticed with my original resolution mechanic failures were a lot more common than successes.
Hope this helps :-)