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It makes sense! I agree very much with what you’re saying, as I feel it too 🤔 From the start we didn’t think too hard on making it a special game as we were more focussed on getting a good viable product out of it, one that “feels nice”, but it’s obviously that long term that has becomes a big flaw. 

As I’m the artist, I can mostly up the art (which can be done if there are no more time constraints), but I don’t feel like that’s enough. Not to mention extreme visual impact is hard to achieve I think. 

What would you suggest to up the memorability? 🤔 Or alternatively, apart from games that stood out from their core mechanics, are there any games that made you feel memorable, and why? 

Thank you very much for replying btw! It’s honestly so so very much appreciated, you have no idea. 🙏