Thank you very much!
Pixelkei
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It makes sense! I agree very much with what you’re saying, as I feel it too 🤔 From the start we didn’t think too hard on making it a special game as we were more focussed on getting a good viable product out of it, one that “feels nice”, but it’s obviously that long term that has becomes a big flaw.
As I’m the artist, I can mostly up the art (which can be done if there are no more time constraints), but I don’t feel like that’s enough. Not to mention extreme visual impact is hard to achieve I think.
What would you suggest to up the memorability? 🤔 Or alternatively, apart from games that stood out from their core mechanics, are there any games that made you feel memorable, and why?
Thank you very much for replying btw! It’s honestly so so very much appreciated, you have no idea. 🙏
Thank you very much!
Ah yes, the “inheriting previous size’s properties while size changing in midair” was something we really wanted to play around with and purposefully put in there, as we were hoping to hide some parts where it was only accessible this way. We sadly had to nerf it for the jam as it was breaking some of the puzzles haha.
That is a good point, and I think a few ppl (including testers during our game development moments) pointed this out. I tried to dodge it initially as well 😂 We didn’t have time to expand on this for the jam, but definitely plan to after, so there are different projectile types and that arrows are dodgeable when small.
thank you very much for the feedback!