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yeah, the basic idea of this weapon is interesting, and all the tradeoffs like negative effects while using it etc would have to be worked out in implementation after some playtesting.

Massive AOE attack, comes with increased exposure/slowdown/energy cost.
The hammer is already a small step in this general direction. Will think about if we want another one that has more range!

Well dang, I honestly didn't expect to get this much attention for this idea. I'd just thought it will be an interesting thing to share. But anyways this, or another similar weapon, if ever implemented would be an interesting change of pace for the player. I don't expect this to be an easy weapon to use, in fact I expect it to be one of the most; if not the most difficult to use. Which is what I kind of want out of this idea. But undeniably, this weapon will likely be far more complex than the rest and would take time to properly balance, like you mentioned.