I looked at this and was unsure this would be my kind of game. But I noticed a demo. I figure trying the demo will not cost me anything and I could figure out if this would interest me or not. I have determined this is not my kind game. I am aware the game is still in progress, I think even finished this will not be my kind of game. I accept this, and do not fault the game for this.
However, still recognizing this is not my kind of game I have some constructive criticism of things I think you could improve since the game is still development. A lot of them are things were I do not know what I am doing so maybe you need to explain things better to the players. I will break it up between Night Club and Security Room.
Starting with the Night Club. Is remember which symbols are for which room suppose to be part challenge? If this is suppose to be part of the challenge, then you can probably ignore this part. When I am looking at the camera map and see a room needs to be clean, I have tendency of trouble remember which room is which. So more then once I had to use the robot to look at the room door to see which symbol they were. Simple suggestion I could make is include a symbol on camera map marking the rooms as Diamond Room, Spade Room, Club Room, Heart Room.
Playing with a gamepad I could not figure out how to answer the phone. Sincerely I tried use the game pad to get the phone before it hangs up, and I just kept pressing the button to open and close the right door. The only way could answer the phone was use my computer mouse.
I think it is Day 1 someone calls you to tell use the big red buttons to close the door to block one of the girls if the need should arise. What need? Why would I need to block the women? They explained how I can close the doors the doors, but failed to explain when or why I would need to do this. This was something I eventually figured out on my own, and it was linked to something else I misunderstood.
The red bars that are filling up by character icons, I misunderstood those. I assume those were energy or stamina. My thinking being that putting an employee with low energy to work would be negative outcome for the customer and/or the employee. Maybe the costumer will get more enjoyment if the employee has more energy less enjoyment if she has low energy. That was my thought process, which I eventually learn was wrong when a couple of bars got full and I was confused that I was unable to assigned these characters to a room anyway. So you might want to explain what those bars mean.
“Look out for anything suspicious.” Vague, but okay. Camera goes out in one rooms, and I figure maybe that’s just it. Maybe the camera is the suspicious thing I am suppose to look out for. But you do not tell us what to do when that happens. I tried cleaning the room. I tried using the room’s fuse box. I then took the robot inside the room with the broken camera trying to find something to interactive. I waste so much time try to figure out how to fix this room that I lose track of everything else. If there is an object in the room I am suppose to find and interact with, maybe that is on me for not finding it. Otherwise you might need to explain to players what they are suppose to do when they find “something suspicious” or when a camera breaks. Because I never could figure out how to fix the camera.