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BlueFrogKing

59
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2
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A member registered Mar 21, 2024

Recent community posts

You might want to proofread your game again. I just played the demo, the scene were Molly talks about her mother going upstairs seems to state an error about Molly's age.

Playing the browser version of the demo. I have one question. A few times I have typed in a word, and get something saying #Early Access. Does this mean that I typed in a word that actually works in the game, but I would have to buy the full game to see it? I would understand that, I just want to know if that is what is happening.

That is a relief! And you are welcome.

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A woman is wearing the collar. I can give another hint if you wish or give the exact location, but I thought I would start with a minor hint first.

Added note in editing: I just checked something. The collar is in a room that you can drop an item and the scene will change. Collar stays in the room, but if did something to change the scene, the collar moves to being worn by a man. So worn by a woman if you did nothing in the room, wore by a man if added an item to the room.

Is the game unfished? The status is listed as "Released," which implies the game is finished. Did they mark the status as released in error?

Molly Hawkins is how old!? Please tell that is a typo in the game description.

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I have played all three of your current XTrek games. I have constructive criticism for each of them. I would like to share my constructive criticism, but I am unsure what be the best way to do so. Should I post my constructive criticism for all three games here? Should I post the criticism for each game on each of their pages?  Which way would make more sense to you feel, or make you feel more comfortable receiving feedback?

Originally I consider posting my constructive criticism for each game on their own page. But I was concern that might make it look like I am on mission to trash ever game you make, which is not my goal. I just wanted to point at things I thought were flaws that you could possibly improve on in future games.  A few of them I even have couple of suggestions to consider in future games. Your art work design is great by the way.

Two things.

1. I thought this was a great comic. Nice story with great artwork.

2. The comic is finished, but when I click the "More information" tab, you have the status still say in development. You might want to change that released so people will know it is complete.

Okay. Thank you. And yes, full stories are my preference.

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Is there any text/dialogue in your comics? Or are they all pictures without words story telling? I noticed there was no text in the preview pictures, and was unsure if that represent the whole comic, or if you just use pictures without text for preview purposes.

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For the record, I did see your reply sooner. I was just being slow to respond. It could be the issues is just only related to McAfee Web Adviser, and maybe Affect 3D Store could contact McAfee to find out what why McAfee's software is being triggered by their sight. Either an unknown issue with the site or an unknown error in the software is triggering a false positive.

Or maybe the website has unknow virus that McAfee can detected but not detected by other anti-virus or cyber security software. Which I hope it is not that one. Because had been 19 days since I first tried to link. If there was a real virus I would hope the store would have realized it by now and would dealt with the problem with 19 days. Or shut the website down until the issues was fixed.

Either way, might be something to tell the website's tech support so they could look into it. For the record, it is only the store page site that is trigger this. I can look around Affect 3D's blog and other parts of the site no problem. It is only when I try to got to Affected 3D's store that puts McAfee Web Adviser on alert.

Okay. I thought maybe you intended for 45 days and did not realize you clicked on years instead of days. And then maybe you would not realize on until months later that the bundle sale was still ongoing. And that is the main reason why I wanted to say something before purchasing the bundle.

Hi. I was looking at your bundles and notice it set to expire in 45 years. Did you intend for the bundle sale to last that long, or was that a typo you made?

I see. That is actually kind of sweet, and not something see of erotic adult only games. Best of luck to you.

Looking at your list of planned fetishes, I am sure this game will be my thing. Yet there was one I had never heard and just want to ask for explanation on that. What is corruption healing? I am aware of corruption, and have some level of understanding that. But corruption healing is completely new one to me.

I think the best approach I can go for making a comment for this comic is to go into constructive feedback mode. The artwork is great. I am impressed with the effects of making the characters look they are covered in sweat and water. I thought that needed a special shoutout.

Your general story concept is good, however there were points upon reading that it looked like comic needed more proofreading. I struggle with proofreading stuff myself. So I am not trying to pick on you, but there were some glaring things that seemed hard to overlook.

Like during the shower conversation they mention "shampoo" a couple of times but it comes quickly clear from context that they are actually talking about bodywash or soap. On page 28 you had Gama Buns called Red Huntress, "Widow" instead. I think we all get that Red Huntress is intended to be a parody of the Black Widow character, but you establish in this comic the charter is not Widow in any form. So it just comes across random and weird.


Another oddity was on page 59 were Gama Buns was explaining to Red Huntress that without control she would have hurt Red Huntress while Red Huntress was giving Gama Buns oral sex. The problem with that is, none of that happened yet. In fact up until that point Gama Buns was giving Red Huntress oral sex.


The last oddity I wanted to mention is earlier in the comic, involving pages 14-17. At first it felt there was some pages missing, but I have since developed a new theory that maybe these pages are out of order. On page 15 the first thing anyone speaks Gama Buns is saying thank you, expect on page 14 nothing happened that would make Gama Buns thanking Red Huntress. Yet on page 16 Red Huntress gives a complement about Gama Buns strength, and if you go back to page 15 it looks like a conversation is continuing from that complement. Now both pages 15 and 16 Gama Buns is pushing down Red Huntress's legs while spotting her. Yet it is not until page 17 that we have an explanation as towards why Gama Buns are pushing on Red Huntress's legs. On page 17 Gama Buns points that Red Huntress is lifting her legs during the exercise. I think this was intended to be the start of Gama Buns holding Red Huntress's legs down. And those are the reasons why I think pages 15-17 might be out of order.


I see this is the first comic you posted on Itch. I do not want to discourage you. The things I pointed out are things that can be improved on. I believe with better proofreading you can make better comic if you ever decided you wanted to make another comic.

Hi. I remember playing the demo version of this on Newgrounds some time ago.  I recently discovered the full version available here on Itch. I do not remember not remember any hints of horror elements when I played the Newgrounds. I really dislike horror. Was this tag a mistake? Or am I failing to remember something from the Newgrounds demo? Or did the demo leave the horror part? Questions I feel like should ask before deciding to spend my money.

I am giving you the benefit of the doubt that you are a nice person. However you may want to contact Affect 3D Store's tech support and tell them that McAfee's Web Adviser is flagging their website as malicious. Maybe something on their website is causing a false positive, or maybe some hacker uploaded a virus to their site without them knowing. Either way, probably something the site should look into.

This is titled Sugar Mom 2. Where is Sugar Mom 1? Is the first one Sugar Mom's Halloween? If so fine. I looked at the Halloween one, I thought maybe it was a Halloween special possibly outside the normal cannon of the Sugar Mom the normal comic series. I can accept being wrong. If the Halloween on is not the first in the series, then I repeat my question of where is Sugar Mom 1?

Hello. I noticed this comic's status is listed as "In development" yet a lot of newer comics that listed as "released." So I just wanted to know before spend money on anything. Is this an unfished comic you are still panning to get back to? Or unfinished, and you are not planning to finish it? Or is this a finished comic and you just forgot to change the status?

I have some constructive criticism. But I first want to acknowledge that Basilicata is doing something innovative combining visual novel and board game mechanics. That is a new idea, I have currently not seen anyone else attempt this. I do like the concept of blending these two things, I just also think there is room for improvement. Yet I am aware that with being the first to do something new, it is likely not everything is going to be perfect. However I still wanted share my thoughts.

This paragraph I want to speak directly Basilicata. I am aware the constructive criticism I have would probably require you to redesign part of the game engine or mechanics from the game's start. Given how far you are in development and how much you have already done, I understand this would likely be consider as unreasonable suggestions. So I will both understand and respect if you choose not to implement anything I am about to say here for this game. Yet I still want to share my constructive criticism so maybe they could consider it in a future game. Or the off chance another game developer sees this comment and maybe they will keep in their minds.

My criticism is with the board game aspect. It is the part of the game we have the most interactions with, which makes sense given the game's title. However the board game part to me seems lacking in choices and too dependent on luck. You roll a die, move to the random the number the die rolled, and then your only choice is whether or not you use the spot you landed on. This limits your options and prevents you from trying to strategize. If were wanting to specialize and focuses on a skill, like dexterity or stamina, you can't. You can't make choices trying to focusing on anyone one skill, you are limited to the random number of the single die. I have some suggestions of how this issues could be addressed.

I want to make something clear first. The following suggestions are base on my experience playing physical board games. I have zero idea how hard or easy anything I am about to suggest would be to program for a computer game.

Add more dice: Instead of just one die, roll three dice. And then the player can pick which dice number the want to use. You still keep a random factor of luck, but also would give the player a bit more freedom of choice in what to do with the dice roll.

Add cards: Keep the single die system, but add a deck of movement cards to go with it. They draw four or five cards at the start of the round, and that is all the cards they have for the round. (Unless you wanted to add events were they could gain cards.) The cards add or subtract movement from the die roll. (Or just add if you do not want to deal with subtraction.) The cards randomly drawn have different numbers how many movements they add or subtract. Player rolls the die, and have the choice of do they want to keep the die roll as is, or play one of their cards to change how far they move. Personally I think it might be best if the cards only range from adding or subtracting 1-3, but feel free to disagree with me on that. You still have the random luck factor of the die, added with the random factor of the cards drawn, but the player then has the choice of when to use the cards they were given, and also which card to use. A choice they can ponder with each die roll until they run out of cards.

Replace die with cards: Draw a hand cards with different movement amounts instead of rolling a die. There are a few options how you can do this.

1. They have to use up the current hand cards before they can draw new cards. If the player is smart they will look at their cards and make a plan of what order they play them to land on the spaces they want. Mix strategy with luck as the cards are still random.

2. They draw new hand each turn and pick which card they play. You still have a random luck factor, but again just like with my add more dice suggestion the player has more freedom of choice in the mater.

Beyond that parts of the story aspects I have seen thus far is intriguing. Does make me curious how different stories might end. That criticism I have that is not exactly game board related is the skipping the tutorial, mainly I just wanted a option to skip the tutorial without being a jerk to Mercedes. When I restarted and skip the tutorial I kind of felt playing the tutorial was the only way to be less mean and less of a jerk to Mercedes. There was no point to be that mean just because I did not want to play the tutorial again.

I wish you the best of luck in finishing your game.

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To my surprise that actually work. I did not think that would actually do anything, because was still human. That part did not change. Thank you for the suggestion.

This game and other games by the same developer are currently available to buy on Steam. If you logged onto Steam and cannot see it, then there is a chance it is blocked in your country for some legal reason.

....... Yes. That adamantly would be worst.

I am playing the in browser demo, and accidently discovered a way to make her pregnant. How do I make her not pregnant? I have tried birth, labor, time, trimester, mother. Please tell me the answer is not abortion. It is only the idea I have not tried yet, I feel like that would be cruel if that was the only option.

I am playing the demo in the browser, so I can understand if the answer to this question I need to buy the full game. I have have drank a few cups of drinks myself, and nothing happens.

Can me drinking the cup myself cause something happen? Am just drinking the wrong cups, or is nothing happens always the outcome when I drink it?

And I just now noticed the character behind the counter is named after your screen or company name. So I could just looked the developer's name to spell her name correctly. 😅I will try to remember that in the future.

Okay.

This is actually a cute game. Took me a bit of trial and error to figure out, but that is my experience with most games. Even with a will well written tutorial it takes a bit of trial and error to get the hang of a game, so this is not criticism of how you explained the game. I did have a question, wondering if I missed something.

So I first played a little bit of the game in browser. Thought I finished the tutorial, got called away from computer. When I came back I decided to just download the game. Thinking I already finished the tutorial part, I clicked on skipping the game tutorial. Then later I discovered I can click on women behind the deck in the lobby (sorry I don't trust myself to spell their names correctly). It brought up a menu labeled shifts, and I not sure to do with it. So did I unknowingly skip over the part were they explain this?

Side note: I did also encountered a bug which someone else explained in the post below this one. I replied to that post explaining I encounter the same bug with a different version then they were playing.

My version seems to be 1.1.1 version and I think I also encountered that Elven city bug in mission 3 as well. I was really confused. I did not know what happened, or what trigger it so I did not know how to write a report about. So thank you for your post, you wrote about the problem better then I would have. Thus allowing me to state I have also had this encounter in the 1.1.1 version, meaning you were not alone in encountering this.

That's the cork board? Wow. Okay. That explains why I could never find it. Because it did not look like anything like what I am use to corkboards looking like. Thanks for that, I feel a little better that I never found it.

I actually think "what's the story" can be a valid criticism. I have only played the demo of this game, and I recognise the game is currently early in development. At this stage I do not expect to know how the story is going to end. However I think it would be fair to know what is the story up to point of the level you are having me play.

The one random has a point with "Why are the robots horny motherfuckers?" I made a post were I made a list of things that confused and I thought might need to be explained better. (At the time of this, the older post in question is dated 11 days ago.) And one of the things I misunderstood is apparently the red bar the character icons, which I am now guessing is a horny meter.

I thought that was an energy stamina bar. I thought I needed to wait for them to fill up some before assigning them to a guest. Person on the phone told me how to close the doors if I needed to, but did not explain why I would need to. Need some story telling, some tutorial, some thing to explain this bar is a horny bar and if they get too horny they will break into your office and cause you to lose time.

I have learned that apparently this is inspired by or parody of the Five Nights Of Freddy games. I have heard of them, never played them. Just came back to add a comment, that if anything I mentioned above I was confused about were things based on Five Nights Of Freddy game then I will like to give a last suggestion.

Work on the assumption there is a chance that your player has not played the original game your game is inspired by or parodying. So do not assume that players will already know how to do something, because that is how it was in original game. Work on the assumption that you will have to explain everything.

I just wanted to let you know I saw comment someone else posted recently saying they announced a release date on X. The release date for the finished version is currently set for November 15th.

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Now we can move on the security room. On the first day the phone call is an info dump of a lot of information that not everyone is going to process well just from hear it once, like me. And some things need better explaining. 

“Fix the fuse box.”
What fuse box? Where? I actually thought the fuse box was suppose to be in my office somewhere. Eventually found it.

“I put the current code on your corkboard.”
What corkboard? Where? Seriously, I actually never found the corkboard.

“Check in on [name].”
Who? Is there a part of the game were introduce the characters that got cut out for the demo? The only reason I figure out who I am suppose to be checking on is the heart icon. But I am also unclear why to check on her. Does she just stop for a bit, or is there another reason?

“Turn the valve.”
What valve? I think it took me few days to actually notice the valve I could interact with.

Artit, the green wolf. The one character whose name I know because of the plank on the wall. It seem she some how open one of the doors, and I do not know how. One time actually caught her standing in the door frame, and could not figure out what to do. I tried push the door button, but she kept the door from closing. I could not figure out how to push back into the hallway.

Sanity, fuse box, and valve. What do these effect?
I maintain all these things because I was told to do so, but I do not know why? What does the fuse box effect? Why should I fix it? What does the valve effect, why should I fix it when it starts leaking? What dose sanity impact? I had sanity drop to zero more then once and it was not game over. So you might want to explain to the player why managing any of these is important.

If this game is not my thing, I wish you best of luck of on your game development. Hope my constructive criticisms were helpful.

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I looked at this and was unsure this would be my kind of game. But I noticed a demo. I figure trying the demo will not cost me anything and I could figure out if this would interest me or not. I have determined this is not my kind game. I am aware the game is still in progress, I think even finished this will not be my kind of game. I accept this, and do not fault the game for this.

However, still recognizing this is not my kind of game I have some constructive criticism of things I think you could improve since the game is still development. A lot of them are things were I do not know what I am doing so maybe you need to explain things better to the players. I will break it up between Night Club and Security Room.

Starting with the Night Club. Is remember which symbols are for which room suppose to be part challenge? If this is suppose to be part of the challenge, then you can probably ignore this part. When I am looking at the camera map and see a room needs to be clean, I have tendency of trouble remember which room is which. So more then once I had to use the robot to look at the room door to see which symbol they were. Simple suggestion I could make is include a symbol on camera map marking the rooms as Diamond Room, Spade Room, Club Room, Heart Room.

Playing with a gamepad I could not figure out how to answer the phone. Sincerely I tried use the game pad to get the phone before it hangs up, and I just kept pressing the button to open and close the right door. The only way could answer the phone was use my computer mouse.

I think it is Day 1 someone calls you to tell use the big red buttons to close the door to block one of the girls if the need should arise. What need? Why would I need to block the women? They explained how I can close the doors the doors, but failed to explain when or why I would need to do this. This was something I eventually figured out on my own, and it was linked to something else I misunderstood.

The red bars that are filling up by character icons, I misunderstood those. I assume those were energy or stamina. My thinking being that putting an employee with low energy to work would be negative outcome for the customer and/or the employee. Maybe the costumer will get more enjoyment if the employee has more energy less enjoyment if she has low energy. That was my thought process, which I eventually learn was wrong when a couple of bars got full and I was confused that I was unable to assigned these characters to a room anyway. So you might want to explain what those bars mean.

“Look out for anything suspicious.” Vague, but okay. Camera goes out in one rooms, and I figure maybe that’s just it. Maybe the camera is the suspicious thing I am suppose to look out for. But you do not tell us what to do when that happens. I tried cleaning the room. I tried using the room’s fuse box. I then took the robot inside the room with the broken camera trying to find something to interactive. I waste so much time try to figure out how to fix this room that I lose track of everything else. If there is an object in the room I am suppose to find and interact with, maybe that is on me for not finding it. Otherwise you might need to explain to players what they are suppose to do when they find “something suspicious” or when a camera breaks. Because I never could figure out how to fix the camera.

Took me moment for me to realize you were calling me sire because of my screen name, and that made me laugh when I my brain finally peice that together.

Just wanted to report a bug I found. When I am visiting someone at home and having sex, looking at the perform interaction menu, if I click on the option to cum on their boobs, I get error message. Tried this few different characters and same thing happens. Yet if I am close to orgasming and click fuck their boobs, have that interaction and asked where to cum, I can click cum on boobs and it works fine from there.

I will admit that the notice for updates does seem to work. I already downloaded one hot fix earlier without a problem.

I only found out this week, or maybe last week that Itch had an app. Currently still trying to figure out how best use to buy and download games myself.