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First off, I really enjoyed the hand-drawn art style. It added a lot of charm to the game and made the experience visually appealing.

However, I did find the gameplay a bit tedious. With 25 different endings, the variety is impressive, but the random starting points make it difficult to navigate. Sometimes the game starts with the cross, knife, or stranger, and it’s hard to predict how my choices will affect the outcome. Without any hints or guidance, it can be overwhelming to figure out how to reach all the different endings.

I think it would be helpful if players could choose their starting point or if there were some clues about what each choice might lead to. For instance, knowing that talking to the stranger could open up specific paths would make the experience less frustrating. (Additionally, the lack of an easy way to restart, aside from force-closing the game, can be a bit off-putting.)

Another suggestion would be to add a toggle option that highlights the choices players have already made. This would help players keep track of their decisions and understand which paths they’ve explored, making it easier to discover new endings without accidentally repeating the same ones.

Overall, I like the concept of the game and the creative direction you’ve taken. With a few tweaks to make the choices more transparent and to allow players to navigate the game more easily, I think it could be even more enjoyable. Thank you for your hard work on this project!

Thanks for playing.
the game was created for a game jam allowing only 2 buttons for 3 days so certain limitations are voluntary.
However, what you said about showing the choices already made, I hadn't thought about it and I will take it into account for a more complete version.
Thank you for your opinion and thank you again for playing it.
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Hell yeah, I wanted to fully complete it for a video but it took a few hours, and only got to 17 endings haha.  But holy shit 3 days is great! Really though, Good job! *Thank you for making it!