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I have mixed feelings about the use of generative AI in videogames, however that did not factor into how I rated it. I feel it would be nice to have a bit more information on how you used it. I do think that it has the potential to be used ethically (although that isn't happening in the industry at the moment) - so long as it is not replacing work that would have been done by human artists - so learning about how you used it and your aims for the project could be an interesting addition to that discussion.

That aside, the graphics look nice and the game has a great visual tone, and it certainly looks like a stylised and modernised version of 1990s visual novels/point and click games.

Yes, to be honest, this was kind of a test to get a feeling of how people think about it. Depending on the result i might or might not return to this concept next year hopefully with finished gameplay and story.

I realized i would not have much time this week (basically both weekends occupied and normal work week). The framework i had already build a while ago, though there are still issues with it and missing features.

I wanted to include the information on how i worked on this and what prompts were used more prominently, but time … If you download the zip file manually there is a ‘assets.csv’ where you can find the links to the suno and midjourney prompts. Though you might need to have accounts there to actually see them.

As for the voices (that you do not hear in the uploaded version)

In short the process went something like this. I asked chatGPT to get me a description of some area for music and image. And what the ‘reason’ for the specific scene is (like: the player learns here about the spirit that is following him). The i would send those prompts to midjourney and suno selecting the results i liked most. Sometimes this resulted in me giving feedback to ChatGPT, because midjourney made something a little different and it was easier to convince chatGPT to change the scene, than fixing the image in midjourney to have specific elements in it.

If you want to have a closer look look i just uploaded it to git, though i am currently still refactoring so latest state might not work if you pull it. https://github.com/tobidot/html-adventure