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A restless spirit's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality (score low for unoriginal, high for original ideas) | #39 | 3.091 | 3.091 |
Legitimacy (score low for jam-spam, high for authentic "in the spirit" entry) | #48 | 3.455 | 3.455 |
Impression (score low for unimpressive, high for impressive) | #49 | 2.227 | 2.227 |
Overall | #50 | 2.750 | 2.750 |
Adherence (score low for poor theme implementation, high for sticking to theme) | #57 | 2.227 | 2.227 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I honestly had a lot of trouble figuring out what to do (I also found the toilet lol). Maybe I just needed to spend some more time exploring?
Personally, I also have mixed feelings on the use of AI, but was also impressed that everything still seemed really high-quality and consistent (it didn't *feel* like AI art to me) . I think with more polish, this could be really cool. Interested in seeing how far this idea can go!
I'm very impressed with the quality of the output from the AI .. it was only when I read the description that I realised that is what had done. This is showing some good promise.
Wow, You are on to something here, keep ise updated in your progress I would love to see how it turns out. Brilliant work to far, well done
I found a bathroom, and I found an underground area. mmm.
The visuals and general interactivity could be a good foundation to build upon. As it stands, there is little to achieve beyond exploration but the story you are developing and what is here so far could result in a nice finished product.
I have mixed feelings about the use of generative AI in videogames, however that did not factor into how I rated it. I feel it would be nice to have a bit more information on how you used it. I do think that it has the potential to be used ethically (although that isn't happening in the industry at the moment) - so long as it is not replacing work that would have been done by human artists - so learning about how you used it and your aims for the project could be an interesting addition to that discussion.
That aside, the graphics look nice and the game has a great visual tone, and it certainly looks like a stylised and modernised version of 1990s visual novels/point and click games.
Yes, to be honest, this was kind of a test to get a feeling of how people think about it. Depending on the result i might or might not return to this concept next year hopefully with finished gameplay and story.
I realized i would not have much time this week (basically both weekends occupied and normal work week). The framework i had already build a while ago, though there are still issues with it and missing features.
I wanted to include the information on how i worked on this and what prompts were used more prominently, but time … If you download the zip file manually there is a ‘assets.csv’ where you can find the links to the suno and midjourney prompts. Though you might need to have accounts there to actually see them.
As for the voices (that you do not hear in the uploaded version)
In short the process went something like this. I asked chatGPT to get me a description of some area for music and image. And what the ‘reason’ for the specific scene is (like: the player learns here about the spirit that is following him). The i would send those prompts to midjourney and suno selecting the results i liked most. Sometimes this resulted in me giving feedback to ChatGPT, because midjourney made something a little different and it was easier to convince chatGPT to change the scene, than fixing the image in midjourney to have specific elements in it.
If you want to have a closer look look i just uploaded it to git, though i am currently still refactoring so latest state might not work if you pull it. https://github.com/tobidot/html-adventure
Didn't get past the hut. Astatically pleasing, nice atmosphere :)
Ah, sorry. Yeah i was unable to connect all areas in time. So you would need to use the map (reachable in the bottom right) to jump to other areas.