Hi AtasFun, thanks to play Randy & Manilla, although I can take into account some of your suggestions, the truth is that it needs a lot of clarification because it isn't as easy as it seems:
1. If you play the game even more, you will be even more pleased that Manilla's participation increases with the passing of the Net-Cubes.
But there is a problem with asking for Manilla to be playable from the first Net-Cube.
Terra-Qubit is intended to be a Randy-exclusive Net-Cube, and by doing so it makes better use of the potential of the aforementioned character. If I decided to include Manilla as well, it would be extra work to design new levels that fit the character's mechanics.
Ironically, the Net-Cube 4 (Wonder Race) it's also an exclusive Net-Cube, but for Manilla, Randy doesn't participate there and it is where her character's abilities shine the most (Would you suggest that there be levels for Randy in that world as well?).
2. No, that the game making you choose the winning character after losing is not a flaw, it's part of the Gamezone Cube rules, so that its difficulty is as balanced as possible. If in the screens that the character loses against the winner and still continues using the same one that lost, it would be easier and its current design would break.
Regarding your advice for creating a tiebreaker method, I would personally try to find a super simple minigame once the marker is reached, but it would happen more after tying two or three times (Which fortunately most of the people I saw playing the game managed to avoid, including you thanks to my advice).
3. About the ship part it would be more of an optional help mode that would add to the game options. It would be useful not only for people who have never touched an airplane simulator, but also for people with vision problems (taking into account the chaotic palette that Net-Cubes have).
Anyway thanks for your feedback.