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1. How much time did you spend creating your game/games? 

Brainstorming phase was six hours in total, over the course of several days. The "cutting things down" phase was about one hour, and then I took about an hour again making a temporary layout that my (far more talented than me) graphic designer/artist did their own much better version of for the final product. 

2. Was there anything useful you learned in developing your games.

This is my first one page rpg (and my first TTRPG at all), and what I learned about the one-page format is that deciding what to cut to streamline things is about as important as having the idea in the first place. A *lot* of stuff didn't end up on the final page. 

3. What challenges did you face while making the game/games?

I considered and then discarded actually giving thought to the optional theme - it was easier to just take my idea and run with it than to try to fit things into a theme. Perhaps this makes me unsuited for themed game jams, lol. 

4. Finally, feel free to recommend either a game that you really like, is underrated, or has a cool premise/mechanics.

Six Arrows To Sunset and Uprooted look super cool (visually and mechanics-wise)