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(+1)

Firstly, thank you for the well-detailed comment, I appreciate it. I’m aware that the box collider is a bit big; that’s because of the random generation script. If I made them smaller, the obstacles start overlapping each other and it looks awful. I didn’t have enough time to fix it because it’s kind of messy spaghetti code, as you can guess :)

Regarding the new box replacement feature, it’s a pretty smart idea and it will force players to strategize. I will definitely consider adding that feature to the game.

I used URP and post-processing to achieve that look. There is no light except the directional light in the game. The post-processing has a lot of settings and it took me a while to achieve that look. It’s a really powerful tool. You can use HDRP instead of URP if you want, but I recommend URP if you’re not familiar with them. And don’t forget to use good solid textures. As far as I can tell, that’s it. If you have more questions about it, don’t hesitate to ask. I’m happy to answer.

Thank you for playing my game. I’m very glad you enjoyed it :)