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(+1)

I love how this game looks! The passcode mechanic to open the crates is a very intelligent idea, it adds an amazing layer of depth to the mechanics. I missed some particle and sound effects when I completed a passcode, in the beginning I wasn't sure I was doing it right until I looked at the score (btw, the score should also increase with the time you're alive or by the obstacles you avoid).

I'd also make the hitboxes of the obstacles a bit smaller, several times I changed lanes when I though I've already avoided an obstacle but it still hit me. It happened more than once, so I think it would make the game more enticing if you favoured the player pulling these types of close calls.

It would also be great to make the passcode of a new box replace the current one. Sometimes I went after a golden box while not having completed the current password but it wouldn't work. I think it would add another layer to the game, so the player could decide to go after a better box, or try to avoid them while still completing the active passcode.

It may seem that I'm complaining about a lot of stuff but all of these are minor things or ideas if you decide to develop the game any further; I liked the game A LOT :)

Can you give me some tips on how you achieved that look? Specially with the lighting, whenever I try to make a simple look like this it looks very bad...


Congrats, great job!

(+1)

Firstly, thank you for the well-detailed comment, I appreciate it. I’m aware that the box collider is a bit big; that’s because of the random generation script. If I made them smaller, the obstacles start overlapping each other and it looks awful. I didn’t have enough time to fix it because it’s kind of messy spaghetti code, as you can guess :)

Regarding the new box replacement feature, it’s a pretty smart idea and it will force players to strategize. I will definitely consider adding that feature to the game.

I used URP and post-processing to achieve that look. There is no light except the directional light in the game. The post-processing has a lot of settings and it took me a while to achieve that look. It’s a really powerful tool. You can use HDRP instead of URP if you want, but I recommend URP if you’re not familiar with them. And don’t forget to use good solid textures. As far as I can tell, that’s it. If you have more questions about it, don’t hesitate to ask. I’m happy to answer.

Thank you for playing my game. I’m very glad you enjoyed it :)