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(+1)



(This is highest I can get, I tried to achieve 1000 too many times, but I think I'm not capable enough.)

Graphics looks amazing, I highly adore synthwave style and it's so cool to see someone managed to create that in 3 days (I once tried, but failed miserably). Sadly, far squares looks disoriented because Unity fails at rendering patterns that are far from camera. I don't think there's something you can do, if you can figure this out let me know, because I do not know the solution either :D

Animations, enemy wave and everything you created gives you 'the game feel' so well,  I really feel like I'm in high speed. I feel the peak of adrenaline at some points where spikes/mines spawn in a zig-zag pattern where you just need to press right mouse continuously at right rhythm. Also music beats and collection sounds fits each other so well. Suddenly, it becomes a rhythm game where you go extremely fast, in a surreal highway.

Nitpicking: The only part I didn't quite like is when you get score up to 3 digits, it starts 
to get hard seeing what's going on far ahead.

I loved this game, I know you're a vfx artist, so I'm hoping to see more projects you're making...

Magnificient job! Have a great day!

(1 edit) (+1)

Thank you so much YiKaG!
Happy to see that you enjoyed the game, especially the game feel getting that right took a lot of effort, so it's incredibly rewarding to hear that it paid off.
and as you said the score after 3 digits is indeed a problem, I thought about putting it behind the mountains but it seems like I didn't have the time, sorry for the trouble (´つヮ⊂)
Have a great day too :)