Hello! Welcome to Feedback Quest 7! My name's Hythrain and I'm one of the hosts and one of the streamers for this event! This feedback is being written live as I stream your game! If you're interested in seeing my live reaction, let me know and I can send you a link to the VOD once it's posted to YouTube!
So my normal approach for any game in these events is simple: I get the game, make sure it's not a virus, then play it with as little information on how to play as possible. This way, I can judge how intuitively someone can figure out the game. Only if it's obvious that I need to read more will I do so. I note this so you can get a sense where some of these feedback comes from. In addition, I want to note that feedback and rating are different; don't use this feedback to gauge what I'll rate, nor should you view my rating as entirely indicative of my feedback.
This was one wild ride of a game. The use of physics for your shots was super interesting and led to a lot of funny moments while playing it. However, I ultimately found myself relying on stomping them far more than I did shoot due to the way shooting works. I would offer a suggestion change, but I don't think the idea would work for multiplayer.
My only other issue was when I went into survival mode, by wave 6 the enemies felt so incredibly accurate with their shots that I can't imagine how much harder they'd be at level 100. Do they know how to shoot immediately to make the bullet hit you if you don't start moving? I would be worried if that were the case.
Other than this, I do like the idea. I just don't like the aiming method.