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Hi, thanks for playing! I know the first waves are too slow so it’s easier to just stomp on them, but for later waves that strategy gets too risky. It’s not easy to balance the difficulty curve, though. We’re thinking about it.

You’re not the only one to dislike the aiming method. I guess the standard way would be to aim with the mouse, but I’m not sure how to implement that with joysticks in a way that feels fair. I’m interested to know your suggestion, even if it might not work for multiplayer (maybe we can find a way to make it work).

See, to aim like a mouse was my first thought. However, I also then thought about controller and realized this wouldn't really work. Truth be told, I don't think there could be a "good" aiming system for controller because, simply put, nothing is better at aiming than a mouse. The only time I find controller can match is when it has motion controls.

That said, I think the game might be better served by taking a step and asking if aimed weapons is even the way to go. What about if every attack was just in a fix position relative to the character. So for a bow and arrow, maybe on a 45 degree angle relative to the character? That way, it behave predictably and players can more easily know what to expect from it.